gl renderer: Make width/height relation more obvious
authorTimm Bäder <mail@baedert.org>
Sat, 27 Jan 2018 10:00:59 +0000 (11:00 +0100)
committerTimm Bäder <mail@baedert.org>
Sat, 27 Jan 2018 10:00:59 +0000 (11:00 +0100)
commit1fb5d389db33981be0cad53efd3c2c94698ff675
treeec99beab00b169501c7e2c2cf095c82774d16118
parent794d9d266e35b1eee87221b6687a39aa490c50db
gl renderer: Make width/height relation more obvious

In add_offscreen_ops, we use the max_x/min_x values for the texture and
viewport width, and the max_y/min_y for the texture and viewport height.
gsk/gl/gskglrenderer.c